Law of Similarity

Illustration for the Law of Similarity: a field of circles with a cross of squares that reads as a single shape.

Key takeaways

Style links, buttons and navigation consistently, so that they are recognised as the same kind of thing.

Make interactive elements look different from ordinary text.

Origins

Similarity is another of the Gestalt grouping principles. A shared colour, shape, size or texture makes elements read as one group, strongly enough to outweigh a little distance between them. Max Wertheimer described it in 1923, in his study of how we organise visual patterns.

In practice

  • Give everything clickable one consistent treatment, and give nothing else that treatment.
  • Use colour to code categories and keep to the code on every screen.
  • Break the similarity on purpose to make one element stand out.

Further reading

The illustration is our own, drawn after the idea of this law’s card in Laws of UX by Jon Yablonski.