UI/UX design: interfaces where users do not struggle and the work gets done

A good interface leaves no room for the user to wonder what to do next. We see UI/UX design not as drawing beautiful screens but as helping a person reach their goal with the least friction. We research, test, design and hand over to development.

Who it is for

Anyone who wants people to really use their product, website or app.

  • Teams planning a new website, dashboard or app
  • Existing products where users get stuck, leave or do not convert
  • Software teams that want the design settled before development
  • Anyone who wants to gather scattered screens into one design system

What we deliver

A package that is ready for development, from UX decisions to the interface.

  • User research and a review of the existing product
  • User journeys and information architecture
  • Wireframes and a clickable prototype
  • Interface design: web, mobile and responsive views
  • A design system: components, colour, typography and states
  • Accessibility checks and usability testing
  • Hand-off to development: measured screens, assets and notes

How good design is measured

A beautiful interface is not enough; the user has to finish what they came to do. So before we design we decide how success will be measured: the completion rate of a form, the time a task takes, how many people leave at a step. Trying the prototype with real users catches, at the screen stage, mistakes that would be costly once development has started. At hand-over we give not only screens but a design system that explains how components behave, and notes for the development team.

  • The goal and the measure are written before the design
  • The prototype is tested before development
  • The design system grows with the product
  • The same team can do the development

The process

  1. Understand. We study the goals, the users and the data you have, and write down the real problem to solve.
  2. Structure. We draw the journeys and the information architecture and confirm the flow with you through wireframes.
  3. Design. We produce the interface and the design system in line with the brand.
  4. Test. We try the prototype with users or your team and fix it from what we find.
  5. Hand over. We deliver files that are ready for development and stay with you during implementation.

What drives the price

UI/UX design pricing depends more on the complexity of the product than on the number of screens. We work out the scope together and give a written quote.

  • The complexity of the product and the number of flows
  • The amount of user research and rounds of testing
  • Whether a design system already exists
  • The number of platforms: web, iOS, Android

Frequently asked questions

What is the difference between UI and UX?

UX is how the product works and the user's journey; UI is the interface they see on screen. Designed together, they make a product both easy and beautiful.

Can I take the design and have my own team build it?

Yes. We hand over measured files and a design system that are ready for development. If you like, we build it too.

Do you do user testing?

Depending on the scope we test the prototype with users or the team and fix the interface from the findings.

Can you improve my existing product?

Yes. We first find where it gets stuck, from data and review, then propose the improvements that matter most.

What is a design system and why is it needed?

It gathers components, colours and rules in one place. As the product grows it keeps things consistent and speeds up development.

Do you consider accessibility?

Yes. Contrast, text size, keyboard and screen reader support are reviewed during design.

Let's talk.

A short brief is enough: what you want to make, who it is for and when you need it. We reply as soon as we can.